"fun_happyland2"
{
	// The location in the 'materials/' dir where the image for the map is.
	"image"	"maps/fun_happyland2"

	// The top left corner of the image which equals the top left corner of
	// the map coordinate below.
	"min_image_x"	"0"
	"min_image_y"	"0"

	// The bottom right corner of the image which equals the bottom right
	// corner of the map coordinate below.
	"max_image_x"	"512"
	"max_image_y"	"512"

	// The top left corner of the map.
	"min_bounds_x"	"-4591"
	"min_bounds_y"	"1007"

	// The bottom right corner of the map.
	"max_bounds_x"	"4079"
	"max_bounds_y"	"-15343"

	// The size in map coordinates of each sector of a map (A1,F5, etc), a
	// grid line is draw around each sector on the minimap to visually
	// segregate them.
	"sector_width"	"110"
	"sector_height"	"110"

	// There are four levels of zoom. These are the min and max which
	// corresponds to the amount of the map visible in the minimap panel
	// when at that zoom level.
	"min_zoom"	"1"
	"max_zoom"	"0.25"

	// Team panel descriptions
	"nf_description" "The imperial scum are at it again! Their clones are attacking again, but this time they have leadership. We must hold them off."

	"nf_objective" "Objective: Survive the clone onslaught."

	"imp_description" "We added extra juice into our cloning program and now we have overwhelming numbers!"

	"imp_objective" "Objective: Secure all the capture points."
}
